The Ironfang

Excited to share my lastest work here. This is a part of whole, but I wanted to work with the portrait and how to achieve a more cinematic look in my renders inside of unreal. everything is made using real time workflows, and the hair is made using real time hair cards aswell.
I wanted to wear him out like a character you would find in a dungeon crawler game or similar.
I am pretty happy with the result I achieved, and I discovered a few new workflows in the process that I look forward to use more in the future.